Bf4 Multiplayer Mode Review
We are in the middle of the battlefield 4 multiplayer test and accompany this test with a matching Diary by Petra Schmitz. Currently we are at day 3, focus: domination and defuse game modes.
The test to the multiplayer battlefield 4 is no child’s play and of course time. We could try the multiplayer battles of dice shooters while already on press events and in the beta, but we need live conditions and more time for the final score. So that you get already information about the quality of the multimedia player, we accompany the test operation in a corresponding test diary.
In the current day is always on the first page to see, the older diary entries hiking then each one page back. At the end of the first page, our author Petra Schmitz is also a glimpse of the core theme of the coming day..
«The first sentence can be read in the loading screen of a defuse game of battlefield 4:» it is possible no laying – if all players in your team die, you lose the round.» Lay? Yes, how nice that you can lay not. At the end of stay else permanent back damage. Jux and half-assed translation aside, Chandru is the counter-strike, battlefield 4: two teams, bombs, disarming, no re-entry (sorry, no laying) and so on. You know that Yes. And makes it fun? Me already, counter-strike goes as you know.
However, I had to complain about what. Namely such as yesterday when obliteration the time aspect. Why does’s no lap limit actually defuse? She could bring even more excitement in the matches. Instead I have after entering a running game earlier must stare about five minutes on the map and watch, as two people on Zavod 311 formally turned in the district. Ächz! And why there’s pre-match time actually 20 seconds, so time warm up? «So long no one needs to consult:» A or B? Her A we b «and it plays anyway (almost) every one assault soldier with a MedKit and defibrillator.» That’s it! Where a Scout also can hurt with motion detector, as readers» 123Christian«in the comments is quite rightly remarked.
Because of the crucial differences between Chandru and counter-strike: team members can be revived as in other game modes of assault soldiers, while emblazoned the corresponding character on the bodies. And so a revitalized teammate can ever hold the balance of power, just be a defuse game with manageable usually players per side. There are already cheats and hacks spreading across the servers but BF4 anti-cheat team promises to deal with them accordingly.
I then but not everywhere so insanely managed only the map layout. The way the attackers (the one with the bomb) must go to one of the two Sprengpunkte, are me here and there too short. Said Zavod 311 is such a case. Handy trainings camp, sit down in the basement of the demolition expert and lay the egg. I’d better overall if’s would be closer to counter-strike and the defenders were threesome at the hotspots. Well, taste and Gewohnheitsssache. And Yes – and second half is normally played in defuse, so it stays the same is actually.
The map, which I usually avoid Holy as the devil the water, namely operation loose, makes me defuse mode by the way the most fun: clear design, no lumber or undergrowth, which blocks the view – as CS-feeling comes up really. If not just the Chase camera display aufploppt and rum sucks, although it is still not dead or divorced. A bug, which has confused me first and only annoys. Chandru, although rather open in its mechanisms, is also not free of errors. Last night, even all players of a game hopped shortly after takeoff by the body of the other to land after a few very oblique seconds back in your own. Anyway: I’ve only once a server crash with Chandru.