Battlefield 4: Naval strike – battle DLC in the test plus benchmarks with 20 graphic cards [Update: mantle and direct X 11.1]
Four new maps can be fought over since March 29 by battlefield-4 players with premium access. In addition, a new game mode called “Carrier attack” is available. The disputed areas are all small islands and atolls, which can be attacked using speed boats, jet skis and new air boats. According to dice, more errors were eliminated by patches, performance improved. Time for us to bring our battlefield 4 benchmarks on the current state.
Update from the 03.04.: measurements with NVIDIA in direct X 11.1
With some patience (and a complete new install) you settled resolve the problem described below. Now we can offer you also some measurements with GeForce GPUs under win 8.1 for a direct comparison. Among these interfaces, the NVIDIA cards can gain additional performance through the use of some newly added render techniques.
Update from the 03.04.: mantle benchmarks
We have created our benchmarks on popular demand to some measurements with AMD’s mantle interface and compared them with those arising under Windows 7 and direct X 11. There are few surprises: the R9 290 X a tidy profit of speed has, as the HD originating from the first generation of GCN 7970 GHz. Particularly violently occurring under mantle
Memory problems for graphics cards with less than 3 MFM store, however, even with the latest patch remains, as is good based on the HD 7870: the first measurement is still considerably higher than the DX performance, but her memory overflows before the first 20 seconds. The game starts to stutter, the minimal frame sagging far. Also the average frame rates suffer from the used.
Actually wanted to we against test with corresponding GeForce counterparts under direct X 11.1. But here, an unholy alliance of Battlelog and origin made a spanner in the us. Our Add-Ons and premium membership were not recognized by Battlelog. Despite already as achievements, log entries and server history with appropriate data, any DLC card under win 8.1 refused to start. Even after a new installation of the individual Add-Ons we were still friendly pointed out, that we have not already bought Add-On and redirected in the origin-shop. We continue to work on the issue and try to deliver promptly to the relevant benchmarks.
Original article from the 03.04:
After the day one DLC China rising and second assault which brought back the most popular maps from battlefield 3 with small but fine detail changes, premium users can play the third battlefield 4-Add-on naval strike since March 29. After a roughly two-week shift for the PC are now four new cards and adapted from Battlefield 2142 Titan game mode for online battles available. A handful of new weapons and accessories, as well as some new achievements complete the nearly 15 euro DLC.
Battlefield 4: Naval strike – something monotonous island hopping
No question: Also the third Add-On is technically on the amount of time and stands out especially by the dynamic depiction of water and the successful lighting: stunning good looks also naval strike. In addition, many small details please the eye. But the four maps are visually quite similar, only “Wavebraker” stands out clearly: the rugged cliffs a secret U boat base hides the dimly lit ambiance of a rogue base from a James Bond movie included. The remaining cards reminiscent of more or less “Paracel Storm”, especially “Nansha strike”. We would have liked therefore slightly more variety. Finally, the reality also offers a wide range: from leafy, Palm-clad South Seas atoll and deep green jungle mountain ranges covered up to the ravaged, sulphur steam umwölkten volcano island.
In naval strike looks the water in places something strange, even if it nicely responds to external circumstances. Objects beneath the surface provide also some irritating refractions – here seems a shader to work properly. Noticed this error on “Lost Islands” are us and “Nansha strike”. Depending on the map, a different texture is used for the water. In addition, there is some Clippingfehler. The textures of the new cards are highly resolved for the most part, and overall very successful, but here and there a high-res texture is combined with a low resolution. In the action-packed battles to the small piece of land, this smaller glitches expected but rarely in the eye.
Who has hoped due to the names of the DLC and the trailer scenes fiery sea battles, is likely to be disappointed. There are no really big battles with heavily armed warships and also you player usable smaller high-speed and inflatables get relatively rarely in direct battles with their enemy counterparts. Because the water serves despite large presence on the maps mainly as road to the tactical objectives. Despite this limitation, but the archipelistische card design has greater influences on the gameplay: for now are mostly small, fast boats in the Centre of the action, allowing players the very open level design to bypass the enemy and to launch surprise attacks from the side or the back.
The new game mode “Assault of the carrier” or “Carrier attack” plays approximately like a mixture of conquest and rush. Both teams start with a carrier as a base. First missile must on the cards now are captured and held. This then automatically fire on the enemy aircraft carriers. This stark is damaged enough, your team can penetrate through breaches in the steel Colossus and shut down two control modules with explosives. This game mode looks a lot like the “Titan mode” Battlefield 2142 was adopted in slightly modified form.
Battlefield 4: Naval strike – benchmarks
For our benchmark scene, we recreate a lightning attack by rubber dinghy on the map “Lost Islands”. We start in our Fahrzeughanger and start leaving our 20-second isolated measurement. A large part of the map is in the look exactly like the action to the contested islets. To sketch an up-to-date picture of performance, we use of course the current graphics driver from AMD and NVIDIA, namely the catalyst 14.3 beta (download) and the GeForce 335.23 WHQL (download). The benchmarks take place due to the ubiquity of the operating system Windows 7, we may deliver more benchmarks under Windows 8.1 or mantle.
As usual, we fix the clock speeds at Kepler-GeForce graphics cards GPU boost frequencies, typical of NVIDIA. These are regarded as average value, which applies to typical reference cards under normal conditions. Who bought a strong custom design, is graced with higher clock rates and hence frame rates. Applies to the following benchmarks:
- 928 MHz for the GeForce GTX 780 TI
- The GeForce GTX 780 902 MHz
- 876 MHz for the GeForce GTX titanium
- 1.084 MHz for the GeForce GTX 770
- 1,033 MHz for the GeForce GTX 760
- 980 MHz for the GeForce GTX 670
- 1,033 MHz for the GeForce GTX 660